Engaging Students to Avoid Unproductive Shortcuts
A two-pronged approach to engaging students, providing adaptive feedback, and discourage the use of unproductive shortcuts, like generative AI.
A two-pronged approach to engaging students, providing adaptive feedback, and discourage the use of unproductive shortcuts, like generative AI.
Higher education institutions must be prepared to provide high-quality education regardless of emerging trends and challenges.
If you were to take your eyes off of your book for one minute, you’d notice what has happened around you. Technology is advancing at warp speed; it’s everywhere and owned by everyone. But are establishments that provide books to the public able to survive?
The answer is yes. The librarian’s value has not diminished with the forthcoming of the digital age. Libraries are adapting to these changing times, and becoming thought leaders in utilizing technology for research purposes.
edCircuit Opinion
It was a very eventful year for The Foundation for Individual Rights in Education, commonly referred to as FIRE. There has been a great deal of pressure on Colleges and Universities to publicly confront issues amongst the student body including race, sexual assault, gay rights and politically correct comments. Many would argue that these institutions are getting too involved, others say that they are not intervening enough.
edCircuit Opinion:
To many, the thought of lecturing in front of a large group of people is incredibly daunting. For educators, this is their everyday reality. It’s easy to assume that skilled public speakers are naturally talented and that effective communications are a rare group of outspoken and articulate individuals. The reality is that one’s ability to present in an engaging and persuasive way must be learned and frequently practiced. Without this skill, it’s easy to lose your audience’s attention.
The Atlantic published that many college lectures today are deemed as dull.
In this episode, Lee Banville discusses his role as editor of Gamesandlearning.org and editorial director of the Games and Learning Publishing Council.