Why Osmo Education?
Creativity and imagination are the motivating principles that inspire early elementary students’ learning and curious minds. Osmo Education addresses the social and emotional needs of young people through gamification and role play, all while fostering friendships, being responsible, and making decisions through STEAM based activities.
The nucleus of Osmo Education is influencing the student’s curiosity with engaging and challenging learning concepts. Each application provides opportunities to collect and evaluate information, draw conclusions, and problem solve.
Students work together to overcome the different challenges in each Osmo Education app. Classmates learn cooperation, gain a social and emotional understanding of their peers, and discover leadership skills.
By incorporating real world items into gameplay, students are not limited by the apps’ programming. Unlimited solutions encourage students to think outside the box and find answers as unique as the students themselves.
Phygital Learning merges physical elements of learning with digital technology and is changing the way we look at classroom setup and instruction.
Dr. Charles Seipp, assistant superintendent of Roxbury School District (RSD) in northern New Jersey, helps lead a modern-day, innovative school district
Teachers in over 50,000 classrooms love Osmo Education because it helps them create collaborative learning groups that foster communication, problem-solve with critical thinking skills, and inspire creative learning across multiple disciplines. OSMO Education merges iPad devices with physical manipulatives, providing unparalleled interactivity that sparks students' interests in all things STEAM.
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Osmo™, Awbie™, and Tangible Play™ are trademarks of Tangible Play Inc.
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