Like everyone else facing extended closures due to COVID-19, we found ourselves having to quickly adapt and switch to remote learning for our enrichment programs. One of the first challenges we identified was to get younger (elementary age) students familiar with video conferencing platforms, and establishing a protocol that would help us run our sessions smoothly.
Most of our students were new to such platforms and were not familiar with things like how to mute themselves when they don’t need to speak. When you have a bunch of young students, all connecting from home on a video call, things can get pretty noisy!
So we decided to adapt some warm-up games that not only build creativity but also teach students how to use these platforms and develop good habits. We tried these games on Google Hangouts and Zoom, but they should work just as well on other platforms.
In this game, the whole group participates in creating a story but each student can only say one sentence. While the game sounds simple, it’s not that easy in practice. As no one has control of the story, students have to keep dropping their own ideas in order to make the group story coherent. In essence, students are practicing the “Yes, and” tenet of improv and building their associative thinking skills.
We adapted this game to help students get familiar with the concept of muting and unmuting in a video conferencing tool. To use this game in your session:
We played this game for a few minutes at the beginning of one of our sessions and by the end, everyone had become a pro at only unmuting when they needed to say something. During the rest of the session, most of the students were very particular about keeping themselves muted when needed.
In this game, which is based on the “Incomplete Figure” in the Torrance Creativity Test, students build on their visual creativity and focus while learning about the audio and video features in the conferencing tool. This game will work best with fewer students (preferably <10). To use the game in the session:
Our students were quite excited to use the video on/off feature during the warm-up game. During the main session, one student even politely excused himself with “I need to get up and bring something, so I am going to turn off my video,” and then came back online shortly after.
We incorporated the concept of problem finding in math to help students get familiar with turning the audio on and off. To use this game in your session:
Our students loved this game and not only got good at muting and unmuting themselves, but they started asking each other progressively harder problems involving lengthy expressions!
We hope that sharing these games can ease the transition to remote learning and build good digital habits for our young learners.
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