Educating With Gamification Is More Than Just Video Games
In this interview, Jon gave enlightening answers to a number of questions about gamification. How can it be used to engage students? What are specifics to know about when gamifying lessons in middle or elementary school? How can this approach be effective in literacy instruction? You’ll learn about Jon’s threefold educational philosophy, his favorite board games, and much more.
Dr. Berger: Let’s start with what is likely the hardest question to answer, because I’ll be asking you to narrow down a topic you can discuss at great length to only a few brief thoughts. In just a few sentences, how would you summarize your educational philosophy?
DB: One of the things that’s core to your work with gamification is student engagement. What is it about gamified instruction that makes learning more engaging for students?
DB: When many people discuss gamification in education, they automatically think of video games. Video games can certainly be an awesome tool for gamification, but you’ve also done quite a bit with board games. Do you have a couple of favorite board games right now that are showing positive results in the classroom?
DB: In previous interviews you’ve explained your belief that the sweet spot for gamification is in the middle grades. What are some of the reasons gamified instruction is so effective in grades 5-8?
DB: I’ve also heard you explain that skill-based gamification can be effective in elementary grades, and as early as kindergarten. What are some approaches that work well with younger students? Do you think that getting students started earlier with gamified instruction, if done appropriately, can have them develop a more positive mindset about learning that will carry into their more advanced schooling?
DB: Literacy is one subject area that may not seem to many like the obvious fit for gamification, but one where there’s some real promise. What are some of the reasons why new approaches to literacy instruction are needed? Can you explain some of the ways in which gamification can be uniquely effective for language arts and literacy instruction?
DB: Here’s the last question to wrap things up. If you’re speaking to either a school leader or individual teacher who is considering gamification ― either for some individual lessons or on a larger scale ― what are the three questions that educator must ask himself or herself to make sure he or she is designing an approach that will be successful?
What is the win-condition of this gamified experience (as every game can be won)?
Do the mechanics serve the learning or does the learning serve the mechanics? If it’s the former, proceed. If not, do something else!
About Jonathan Cassie
Jonathan Cassie is Director of Innovation at TVT Community Day School in Irvine, CA. He has previously taught history, English, Latin, and game design at schools in Dallas, Los Angeles, and Pittsburgh. Cassie is the author of Level Up Your Classroom: The Quest to Gamify Your Lessons and Engage Your Students, published by ASCD, which won the 2017 EXCEL Gold Award in the Technical Books category.
Throughout his 20-year career in independent schools, he has been a student and practitioner of innovation and change in education. He earned an Ed.D. in Educational Leadership from UCLA, has five level-100 toons in World of Warcraft (as of this writing), contributed to the first Game of Thrones roleplaying game, and has written two books on topics related to building meaningful roleplaying cultures and experiences for players. Learn more at joncassie.com or follow Jon on Twitter.
AuthorDr. Berger is one of many industry education correspondents for the Mind Rocket Media Group, An educator and former school administrator. His video interview work and conversational podcasts have been featured in various media outlets. He often hosts education panel discussions and develops strategic content. As an academic Dr. Berger is a guest lecturer at Vanderbilt University’s Owen Graduate School of Management. A former assistant principal, he has been an adjunct undergraduate professor and developer of online college courses. He is a passionate Detroit sports fan who has also adopted Nashville sports teams as his own.
Contact the Mind Rocket Media Group if you are interested in an industry interview and a placement on EdCircuit.
Further Reading
Digital equity in education is tested the moment a snow day becomes an online school…
A new report from the Brookings Institution offers a thoughtful premortem on the promise and pitfalls…
AI student behavior support is reshaping how schools respond to behavioral challenges, helping educators act…
Prioritizing educator wellness isn’t extra, it’s essential. Schools rightly spend significant time focused on student…
Who Owns Safety is one of the most difficult questions schools face—and near misses expose…
In 2025, the Individuals with Disabilities Education Act reached its 50th anniversary, marking a defining…