Lizzy Lean, a fifth grade English Language Arts teacher at Coral Sunset Elementary School in Boca Raton, Florida, has created a fun and engaging learning environment for her students through the use of games that revolve around her students’ use of the i-Ready program for language arts and math instruction. She shared with us some of the advantages of using a gamified approach to fully engage students and help them achieve their academic goals.
Why did you decide to gamify your classroom?
Incorporating data
Each month, we hold data chats when teachers meet with students to review their individualized data reports. These reports include detailed information about the student’s success with new vocabulary and progress with both informational and literary texts. From there, students are asked to set independent, realistic monthly goals. These regular data chats help students realize that it’s important to really focus on the work they’re doing on their individually assigned computer-based lessons and quizzes in order to earn points in our classroom competitions. To help students succeed with their individual lessons, we have them strategize with the help of i-Ready graphic organizers and use “think journals” where they “stop and jot” to process what they’re reading. We set goals for students to pass two quizzes a week and work on their i-Ready lessons for 45 minutes a week. If they are successful with each of these tasks, they experience solid gains on their next data report and a chance to win in different categories of our “i-ReadyMania” challenge.
What are some ways you keep students engaged through games?
We hold several i-ReadyMania competitions a year to give students the opportunity to win prizes in a variety of categories: most quizzes passed, highest overall average, most improved average, and most improved number of quizzes passed. Students at every learning level in the classroom can achieve their goals and win a prize during this challenge.
From August to December, students play i-Readyopoly, and from January to May, they play i-ReadyLand. These fun games reward students every time they receive a 100% on i-Ready computer quizzes, helping them to reach their highest potential.
Gamified learning environments are fun for both teachers and students. Our board games, and the i-ReadyMania display are bright, colorful and inviting. This approach helps motivate students and gives them the opportunity to succeed. I would tell any teachers who are considering this approach to get started, and let the games begin!
AuthorLizzy Lean teaches fifth grade English Language Arts at Coral Sunset Elementary School in Boca Raton, Florida. Further Reading
- Education Dive –
- edCircuit –
- edCircuit –