https://vimeo.com/240319626
Is Publishing the Answer for Game-Based Learning?
While Game-based learning (GBL) is of interest to many faculty members inside higher ed, they suffer from an overall lack of guidance and direction. Without a publisher leading the charge, faculty must rely on grassroots forms of recommendation and rating. The panel discusses the need for accreditation and a proven rating system to build adoption.
Technology is continually evolving, and GBL finds itself facing the stigma of “unsexy” in comparison to the new shiny objects of VR (virtual reality) and AI (artificial intelligence). The game-based learning model needs altering, and the panel winds up the discussion pondering whether or not the educational publishers should start acquiring gaming companies to advance their curriculum.
About the Panel
Jim Kiggens
Jim has published and presented widely regarding the development of game-based learning and is currently leading VR research at Adtalem Global Education : Play.
Follow Jim Kiggens and Adtalem Global Education on Twitter
Karl Kapp
Karl M. Kapp, EdD, is a scholar, writer, and expert on the convergence of games, learning, and technology. Karl received his doctorate of education in instructional design at the University of Pittsburgh, and is an award-winning professor of instructional technology at Bloomsburg University, in Bloomsburg, PA. Karl consults with learning technology companies and advises Fortune 500 companies on the use of gamification and game-based strategies for transferring knowledge to employees.
Karl has written six books, including the best-selling learning book The Gamification of Learning and Instruction and its accompanying how-to book The Gamification of Learning and Instruction Fieldbook: Theory into Practice. His most recent publication is Play to Learn.
Follow Karl at his website karlkapp.com or on Twitter
André Thomas, CEO Triseum
Today, André shares his insights, ideas and overall love for gaming across academia. He founded and serves as the director of the LIVE Lab in the Department of Visualization at Texas A&M University, where he also teaches game design, game development and interactive graphics techniques.
In 2014, he founded Triseum and currently serves as the CEO, inspiring students and faculty through immersive, engaging and fun learning experiences
Follow André Thomas on Twitter
AuthorDr. Berger is an educator and former school administrator. His video interview work and conversational podcasts have been featured in various media outlets. He often hosts education panel discussions and develops strategic content. As an academic Dr. Berger is a guest lecturer at Vanderbilt University’s Owen Graduate School of Management. A former assistant principal, he has been an adjunct undergraduate professor and developer of online college courses. He is a passionate Detroit sports fan who has also adopted Nashville sports teams as his own.
Further Reading
- Edutopia – Reading Digital Games as Texts
- EdSurge – What Game-Based Learning Can Do for Student Achievement
- TeachThought – 6 Basic Benefits Of Game-Based Learning