3 Keys to Creativity and Computer Science

6 minutes read
creativity and computer science

How can we combine creativity and computer science to create positive education outcomes? The demand for computer science and information technology graduates is expected to grow by 14.6% over the next decade, much faster than any other area. While the number of computer science graduates is increasing, it is still insufficient to meet the growing demand for STEM-related jobs. Technical jobs also pay significantly more than other careers, yet many students shy away from STEM fields.  

So, how do we encourage more students to pursue computer science which leads to both a lucrative and a fulfilling career? Here are three strategies to address challenges that students face in technical areas. 

Change Perceptions of Computer Science

One of the barriers to learning computer science is the perception that not everyone can become good at it. Parents, educators, and others can inadvertently reinforce this stereotype when they use phrases like “not a technical person.” Much like the mindset about math, which plays a key role in the poor performance among US students, limiting beliefs about computer science creates a hesitancy towards the subject. When the adults in a child’s life feel traumatized by subjects like math or computer science, it’s not surprising that the child develops a fear of approaching that subject. 

The reality is that there is no “math brain” or a “computer science brain.” Most people can learn these subjects once they get over their mental block and put in the effort to learn. Neuroscience research shows that the human brain is quite malleable and grows when you learn a new skill. MRI scans of students doing math show that when students make a mistake, a synapse fires even when they are unaware they made a mistake. As a result, the brain grows when students struggle with a concept.  

Changing Mindsets on Creativity and Computer Science

The good news, however, is that mindsets can be changed. A growth mindset, a concept pioneered by Stanford psychologist, Carol Dweck, is one approach to help students shift their mindset towards a difficult subject. Helping students recognize that the process of learning any skill will feel uncomfortable as their brain starts to grow and reconfigure itself to become good at the new skill.  

Beyond building growth mindsets, educators need to combat the harmful stereotype that computer science is not “cool” or for “nerds.” This is where framing computer science as a way to exercise creativity is useful. Mitchel Resnick, Professor at MIT and creator of Scratch, believes we need to view computers more as finger paint instead of as some esoteric technology.

Mitchel explains, “…until we start to think of computers more like finger paint and less like television, computers will not live up to their full potential.” Just like finger paints and unlike televisions, computers can be used for designing and creating things. Encouraging students to use computers in different ways to solve problems or create new things can shape their attitudes in a more positive direction. 

Build Thinking Skills Early To Increase Accessibility to Creativity and Computer Science

STEM fields face a high attrition rate (~50%) as many students switch their major part-way through. When students’ first exposure to a programming language is in college, they find the coursework more challenging and are more likely to drop out of the course. One way to combat this problem is to build computational thinking skills early on. Computational thinking is an approach to formulating problems in a way that computers could be used to solve them. 

Building computational thinking skills is not hard and doesn’t necessarily need expensive resources like computers and software for all students. For example, the Computer Science Unplugged project uses games and activities to expose children to thinking styles expected of a computer scientist, all done without using computers.

Not only do students learn concepts, but the group games also build social connections and make the whole experience more enjoyable. In another example, students create an interactive play while learning programming fundamentals (like sequential logic, conditionals, or flowcharts) along with creative thinking (associational and analogical thinking) and storytelling. The advantage of using an unplugged approach is that students can be introduced to useful computer science concepts at a younger age without making it overwhelming for them. 

Add Project Based Learning

Projects are another way to make learning more engaging and combat the negative stereotypes students might hold simultaneously. When researchers at a university in Ohio redesigned their computer science classes to encourage more creative and hands-on learning, they found that in addition to an improvement in the quality of student work, the three-year retention rate increased by 34%! This is especially important for women, who typically view computer science courses “to be overly technical, with little room for individual creativity.” 

By encouraging students to apply the concepts they are learning towards a project of their own choosing, educators can create an environment that students personally find meaningful. It also helps students view computer science as another tool that they can use to solve problems that they encounter. 

Providing Unique Learning Experiences

Technology has become an integral part of our lives, and most work now requires some level of technical competence. The demand for STEM, especially CS, will only accelerate as we move further into the 21st century. To encourage more students to pursue computer science, parents and educators need to pay attention to limiting mindsets and provide creative opportunities to learn core thinking skills and projects to apply their knowledge in real-world scenarios. 

Author

  • Pronita Mehrotra

    Pronita Mehrotra is the Founder of MindAntix, a company that develops tools and programs to bring creativity into schools and organizations. Her work focuses on the neuroscience behind creative thinking and leverages cognitive thinking patterns in ideation and decision making. She has participated in several global conferences and conducted creativity workshops for educators and leaders. 

    Her work has been featured in leading publications like Harvard Business Review, Geekwire, ASCD and Education Week. MindAntix’s educational product was awarded EdTech Digest’s Cool Tool 2020 Finalist award in the 21st century skills category.

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