Mitch Weisburgh, founder of Games 4 Ed, discusses the market for games in education and the obstacles to reach current curriculum models. Weisburgh also talks about “game jams” and other ways to engage teachers in the process of game development and deployment within classrooms.
Weisburgh, along with nearly 900 participants, including some 250 global education companies, was in New York for the BMO Capital Markets 15th Annual Back to School Education Conference. Dr. Berger, in collaboration with MindRocket Media Group and edCircuit captured views from business leaders to investors taking a look behind the scenes of investment in education and technology.
Lab safety is becoming one of the most important operational and instructional priorities in K–12…
High school career fair benefits are no longer optional—they are essential in a school system…
Walk into the CoSN annual conference and one thing becomes immediately clear: This isn’t just…
AI policy in schools is no longer optional—it’s essential—and districts that fail to define it…
There was a moment recently when I realized something uncomfortable about the way we communicate…
The Class of 2026 is graduating in the age of AI, stepping into a world…