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Home Gamification and Game-Based Learning Games 4 Ed: Educating the Gaming Industry
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Games 4 Ed: Educating the Gaming Industry

M itch Weisburgh, founder of Games 4 Ed, discusses the market for games in education and the obstacles to reach current curriculum models. Weisburgh also talks about "game jams" and other ways to engage teachers in the process of game development and deployment within classrooms.

BMO Capital Markets Back to School Conference – Mitch Weisburgh5 min 57 sedCircuit on Vimeo

Mitch Weisburgh, founder of Games 4 Ed, discusses the market for games in education and the obstacles to reach current curriculum models. Weisburgh also talks about “game jams” and other ways to engage teachers in the process of game development and deployment within classrooms.

Weisburgh, along with nearly 900 participants, including some 250 global education companies, was in New York for the BMO Capital Markets 15th Annual Back to School Education Conference. Dr. Berger, in collaboration with edCircuit captured views from business leaders to investors taking a look behind the scenes of investment in education and technology.

More on Gamification and Game-Based Learning

  • Managing Partner, Academic Business Advisors

    Mitch Weisburgh is a managing partner of Academic Business Advisors, a consulting firm for edtech growth and business development. Weisburgh organized the first Games for Education Summit in 2015 and was founder of Games 4 Ed, the focus of this 2015 edCircuit video interview about the market for games in education. Earlier, Weisburgh founded Personal Computer Learning Centers of America.

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Promotional banner with a book cover on the left titled 'Purposeful Technology, Powerful Learning: You Can't Ban Possibility' and a blue text panel on the right reading '13 districts. Real classrooms. Documented stories of technology used with intention. Learn More: stayh... com' with the CoSN logo at the bottom.

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