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Home EducatorsK-12 Teachers Games 4 Ed: Educating the Gaming Industry
1 minutes read

Games 4 Ed: Educating the Gaming Industry

M itch Weisburgh, founder of Games 4 Ed, discusses the market for games in education and the obstacles to reach current curriculum models. Weisburgh also talks about "game jams" and other ways to engage teachers in the process of game development and deployment within classrooms.

BMO Capital Markets Back to School Conference – Mitch Weisburgh5 min 57 sedCircuit on Vimeo

Mitch Weisburgh, founder of Games 4 Ed, discusses the market for games in education and the obstacles to reach current curriculum models. Weisburgh also talks about “game jams” and other ways to engage teachers in the process of game development and deployment within classrooms.

Weisburgh, along with nearly 900 participants, including some 250 global education companies, was in New York for the BMO Capital Markets 15th Annual Back to School Education Conference. Dr. Berger, in collaboration with MindRocket Media Group and edCircuit captured views from business leaders to investors taking a look behind the scenes of investment in education and technology.

  • edCircuit is a mission-based organization entirely focused on the K-20 EdTech Industry and emPowering the voices that can provide guidance and expertise in facilitating the appropriate usage of digital technology in education. Our goal is to elevate the voices of today’s innovative thought leaders and edtech experts. Subscribe to receive notifications in your inbox

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