High school students are increasingly involved in esports as players and spectators. The rise of esports in high school is a trend that can’t be ignored.
High school students are increasingly involved in esports as players and spectators. The rise of esports in high school is a trend that can’t be ignored.
When a child gets a video game, what is the first thought that comes to mind? Let’s discuss some of the anxiety and expectancy of video games and childhood/parent psychology.
IHSE USA today announced that it will be showcasing its latest KVM (keyboard, video, and mouse) solutions in Booth N6913 at the 2022 NAB Show, taking place April 23-27 at the Las Vegas Convention Center.
EdisonLearning and Pointful Education, announces a partnership that expands EdisonLearning’s Career and Technical Education (CTE) and elective offerings with the integration of Pointful Education’s online courses.
U.S. K-12 school spending on hardware and major software systems is expected to increase by $400 million or more, going from $22.7 billion to $23.1 billion in annual expenditures.
In this episode. of the COSN podcast, Kyle Berger and Pete Just discuss the growing popularity of esports in K12.
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