edcircuit
Science Safety - Safer Labs, Safer STEM, Safer CTE, Safer Arts, Safer Cyber
Promotional graphic with the text “Register Today for the EdTech Conference of the Year! www.CoSN.org/CoSN2026.” Below is a skyline and Ferris wheel graphic with “CoSN 2026.” Blue gradient background.
Home Hidden Osmo: Learning Beyond the Screen
4 minutes read

Osmo: Learning Beyond the Screen

Osmo: Learning Beyond the Screen - Assessing the Impact of Reflective Artificial Intelligence Technology on the Development of Emergent Literacy Skills.

An OSMO reference document hosted on edCircuit with permission from Osmo.

Learning Beyond the Screen: Assessing the Impact of Reflective Artificial Intelligence Technology on the Development of Emergent Literacy Skills. Play, as a teaching tool, has long been associated with early childhood development.

Critical thinking, exploration, and creativity are at a natural, all-time high in play-based settings, creating an ideal environment for the development of language, social, and motor skills. Despite the overwhelmingly positive effects of “traditional” play (e.g., dramatic play, building blocks, etc.) on the development of children, increased screen time and ubiquitous technology is redefining the traditional notions of what constitutes play (e.g., video games, augmented reality, etc.).

Abstract: Play, as a teaching tool, has long been associated with the development of language, social, and motor skills in children. Despite the overwhelmingly positive effects of play on early development, increased screen time and ubiquitous technology is redefining the traditional notions of what constitutes play. A new genre of app that uses reflective artificial intelligence technology (RAIT) bridges the gap between traditional play and modern technology. This mixed-methods study explored Osmo’s RAIT app Words as an intervention tool, which uses an iPad’s built-in camera to integrate physical manipulatives into an onscreen app,
ostensibly shifting the focus away from the iPad’s screen and back into the physical environment, as compared to traditional, play-based intervention facilitated by a pre service teacher. Twenty-three kindergarteners participated in the study and were randomly placed into RAIT intervention or traditional, play-based intervention groups in either an individual or group learning context. As part of the study, participants engaged in three, 15-minute sessions of their respective intervention type, and completed a pre- and post-assessment. Based on the results of this study, participants
either improved or remained the same in their knowledge of emergent literacy skills. However, the type of intervention did not affect the amount of learning that occurred, meaning RAIT interventions and traditional, play-based interventions and individual and group interventions fostered emergent literacy skills at approximately the same rate. These findings are valuable for early childhood practitioners, as they provide evidence of the positive impact of devoting time to emergent literacy interventions, as well as the possibilities of using Osmo’s Words app as a supplemental instructional tool.

Keywords: reflective artificial intelligence technology, emergent literacy,
play-based interventions

Introduction
Play, as a teaching tool, has long been associated with early childhood development. Critical thinking, exploration, and creativity are at a natural, all-time high in play-based settings, creating an ideal environment for the development of language, social, and motor skills. Despite the overwhelmingly positive effects of “traditional” play (e.g., dramatic play, building blocks, etc.) on the development of children, increased screen time and ubiquitous technology is redefining the traditional notions of what constitutes play (e.g., video games, augmented reality, etc.). A new genre of educational technology known as reflective artificial intelligence technology (RAIT) merges play-based and technological interventions into a single tablet app. RAIT takes a traditional onscreen app to the next level by adding physical manipulatives into the mix, which allows the user’s primary focus to shift from the tablet screen to the hands-on interaction with the manipulatives. With RAIT, digital play and learning are redefined, which may allow early childhood education professionals to leverage this new type of technology in the development of essential skills such as emergent literacy. As digital learners become younger
and technology’s reach grows further each day, early childhood education faculty, practitioners, and professionals are faced with a fundamental question: When used in developmentally appropriate ways, are these new technologies beneficial for the intellectual growth and development of young children? Specifically, can a new genre of app that uses reflective artificial intelligence technology (RAIT) bridge the gap between play-based pedagogy and modern instructional technology to better assist early childhood professionals in providing developmentally appropriate interventions for emerging readers, including alphabet knowledge and phonological awareness? Ultimately, this study sought to contribute to the knowledge base on play-based literacy interventions, and push this research into a new paradigm by defining the potential for RAIT as a means for developing emergent literacy skills.

Read the rest in the attached PDF

  • edCircuit is a mission-based organization entirely focused on the K-20 EdTech Industry and emPowering the voices that can provide guidance and expertise in facilitating the appropriate usage of digital technology in education. Our goal is to elevate the voices of today’s innovative thought leaders and edtech experts. Subscribe to receive notifications in your inbox

    View all posts
Promotional graphic for the CoSN 2026 EdTech Conference featuring event details, a city skyline logo, and five professionally dressed people smiling against a blue gradient background.

Join Thousands of Other Subscribers

This field is for validation purposes and should be left unchanged.

Participate in the COmmunity

Square graphic with a purple background featuring CoSN Leading Education Innovation THE PODCAST above a microphone icon. Text below reads Produced in partnership with edCircuit. Thin green border outlines the image.
Science Safety - Safer Labs, Safer STEM, Safer CTE, Safer Arts, Safer Cyber

Use EdCircuit as a Resource

Would you like to use an EdCircuit article as a resource. We encourage you to link back directly to the url of the article and give EdCircuit or the Author credit.

MORE FROM EDCIRCUIT

edCircuit emPowers the voices of education, with hundreds of  trusted contributors, change-makers and industry-leading innovators.

YOUTUBE CHANNEL

@edcircuit

Copyright © 2014-2025, edCircuit Media – emPowering the Voices of Education.  

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept

-
00:00
00:00
Update Required Flash plugin
-
00:00
00:00