Integrate technology seamlessly and promote STEAM education
Meet your dedicated Osmo Education team memberWhy Osmo Education?
If you are combatting STEAM learning lost during the pandemic, invest in the future of your students today using ESSER and Title 1 funds.
Osmo Education integrates seamlessly and efficiently into classrooms by providing a suite of cross-curricular learning tools that foster independent and cooperative learning. Osmo Education’s award-winning learning system engages and inspires STEAM interests from coding and engineering to digital art and even geography!
The Osmo Education Difference
Increase Your District's Test Scores
Data tracking features allow teachers to see where students are growing and where they need additional instruction to improve. User-friendly games inspire personalized learning by providing immediate and encouraging feedback to students, keeping them engaged.
Engage the Technology Generation
Using a gamified approach to interdisciplinary learning, Osmo Education's manipulative and games allow students to develop skills in fields like engineering and computer science in a term they can understand- play!
Set up for Digital Success
Principals and teachers will be confident in setting up their classrooms with Osmo Education’s white glove service – product training, best practices, interactive getting started videos and the opportunity to expand integration through professional development make the integration of STEAM activities effortless for the elementary schools.
Watch the Osmo Learning Tools in Action
Read the Research
See the News
Phygital Learning merges physical elements of learning with digital technology and is changing the way we look at classroom setup and instruction.
Dr. Charles Seipp, assistant superintendent of Roxbury School District (RSD) in northern New Jersey, helps lead a modern-day, innovative school district
Teachers in over 50,000 classrooms love Osmo because it easily integrates with iPads and Fire tablets, and districts are happy to learn that ESSER and Title 1 funds can be used to build early awareness and interests in STEAM while supporting student growth and development in all subject areas and specialized programs.
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Osmo™, Awbie™, and Tangible Play™ are trademarks of Tangible Play Inc.