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ESports

Esports, or competitive video gaming, has become an organized school activity, with high school teams, leagues, coaches and state championships, and a path to college programs and scholarships. Supporters say it draws in students who join nothing else and builds teamwork, communication and interest in technology careers; skeptics raise screen time and cost.

edCircuit's coverage is written for school leaders, teachers and families considering a program. It traces how high school esports grew from a lockdown lifeline into a college pipeline, looks at the evidence on student outcomes, and covers what it takes to start and run a team. For technology in schools more widely, see EdTech.

Start with the articles below, then browse the full archive, newest first.

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