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Augmented and Virtual Reality
Articles, insights and analysis on Augmented and Virtual Reality from EdCircuit.

Virtual reality places students inside a simulated environment through a headset; augmented reality lays digital images over the real world through a phone, tablet or glasses. In schools they are used for virtual field trips, science simulations, career training and building empathy, often for experiences that would be too costly, distant or dangerous to have in person.
edCircuit's coverage is written for teachers, technology leaders and school decision makers. It looks at immersive learning in middle and high school, how VR and AI are opening the world to K-12 students, what the research says about learning in VR, AR apps that change how students study biology, and using AR and VR to build soft skills, along with the questions of cost, age limits and screen time. For wider classroom technology, see EdTech.
Start with the articles below, then browse the full archive, newest first.
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Augmented and Virtual RealityImmersive Learning: AR/VR for Middle & High School ClassroomAugmented reality in education is backed by solid research. What AR and VR are, what studies find, classroom uses, age limits and planning tips.
Artificial IntelligenceOpening the World: VR and AI in Today’s K–12 ClassroomsWith AI enhancing personalization, VR is no longer a novelty but a vital tool for educators and families to create deep, memorable learning experiences.
K-12Augmented Reality Transforms Student Engagement in Step Into Biology AppZoic Labs launched Step Into Biology, a multiplayer augmented reality app that teaches biological functions and vocabulary and doubles as an assessment tool.
K-12Discovery Education’s Sandbox AR Honored with Global Educational Supplies and Solutions AwardDuring the recent 16th edition of Global Educational Supplies and Solutions (GESS) Dubai, Discovery Education’s Sandbox AR App was named Best XR/VR/AI Product.
On the WireAvantis Education launches Eduverse, a safe and secure ‘metaverse’ for K-12Avantis Education announces the launch of Eduverse – a ground-breaking new online platform that gives students access to a K-12 metaverse. In the Eduverse, students can access immersive, educational content and amazing VR experiences. They can interact with each other as avatars, all in a secure and controlled environment, inside and outside of the classroom.
Career and Technical Education (CTE)The Exciting New World of Career & Technical EducationCrystal Guiler joins us to talk about how recent advancements have opened new opportunities for Career and Technical Education (CTE).
EdTechOsmo: Toy or Learning System Identifying a Road to SuccessIn the early 2010s, Google launched its file-sharing program for teachers, Reminder launched an app that allowed teachers to message students and Kahoot safely!
School SafetyLooking at the Escalation of School Violence Even During the PandemicMass school shootings continued during the pandemic even while most schools were closed to in-person learning. This article examines that escalation.
Assessment and TestingK-12 End-of-Year Tests Were Eliminated in 2020-21, but Will They Ever Come Back?End of year tests continued after 2021 with changed rules. Here is what happened and how exit tickets and state tests fit together.










