A panel discussion about game-based learning and how to make it work.
Category:
Augmented and virtual reality
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Market TrendsOnline LearningAugmented and virtual reality
Distance Learning on the Rise
2 minutes readA recent study shows that the number of students taking at least one online course as a college undergrad is up over previous years.
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Project-based learningAugmented and virtual realityInnovationFuture Ed
Designing the Classroom for Student-Centered Learning
by Ian Egan6 minutes readWalking into today’s most innovative classrooms can feel more like walking into a tech start-up.
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InnovationAugmented and virtual reality
AI and the Future of Personalized Education at Scale –...
4 minutes readThe future of personalized learning
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Hybrid and Remote LearningProject-based learningAugmented and virtual realityedLeadersAdministrators
Why PBL Teachers Can’t Be “Trained”
by Ian Egan5 minutes readThe basic mindset MUST change for PBL to succeed.
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edLeadersAdministratorsAugmented and virtual realityInFocus
In Focus: Portrait Of A Graduate
8 minutes read“The superintendent, now more than ever, needs to be more visioning.”
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InnovationEdTechAugmented and virtual reality
Prison Education: Virtual Reality Setting Up Good Life Decisions
4 minutes readVirtual Reality brings real-life situations to prisoners
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Diversity, Equity, InclusionAugmented and virtual realityEducatorsK-12 Teachers
Developing Empathy in the Digital Age
by Ian Egan7 minutes readEmpathy can be used to cultivate shared experiences in education
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EducatorsK-12 TeachersAugmented and virtual reality
Phenomena-Based Learning and Digital Content
by Ian Egan6 minutes readSustaining student engagement through phenomena-based and digital learning
