Home Games 4 Ed: Educating the Gaming Industry

Games 4 Ed: Educating the Gaming Industry

0 minutes read
A+A-
Reset
Listen to the Article:

Mitch Weisburgh, founder of Games 4 Ed, discusses the market for games in education and the obstacles to reach current curriculum models. Weisburgh also talks about “game jams” and other ways to engage teachers in the process of game development and deployment within classrooms.

Weisburgh, along with nearly 900 participants, including some 250 global education companies, was in New York for the BMO Capital Markets 15th Annual Back to School Education Conference. Dr. Berger, in collaboration with MindRocket Media Group and edCircuit captured views from business leaders to investors taking a look behind the scenes of investment in education and technology.

  • edCircuit is a mission-based organization entirely focused on the K-20 EdTech Industry and emPowering the voices that can provide guidance and expertise in facilitating the appropriate usage of digital technology in education. Our goal is to elevate the voices of today’s innovative thought leaders and edtech experts. Subscribe to receive notifications in your inbox

    View all posts

Use EdCircuit as a Resource

Would you like to use an EdCircuit article as a resource. We encourage you to link back directly to the url of the article and give EdCircuit or the Author credit.

edCircuit emPowers the voices of education, with hundreds of  trusted contributors, change-makers and industry-leading innovators.

YOUTUBE CHANNEL

@edcircuit

Copyright © 2014-2024, edCircuit Media – emPowering the Voices of Education.  

This website uses cookies to improve your experience. We'll assume you're ok with this, but you can opt-out if you wish. Accept