edcircuit
Science Safety - Safer Labs, Safer STEM, Safer CTE, Safer Arts, Safer Cyber
Promotional banner with a book cover on the left titled 'Purposeful Technology, Powerful Learning: You Can't Ban Possibility' and a blue text panel on the right reading '13 districts. Real classrooms. Documented stories of technology used with intention. Learn More: stayh... com' with the CoSN logo at the bottom.
Home Future of Education Stepping Into The Future
3 minutes read

Stepping Into The Future

The author argues that consumer experiences shaped by large brands will set student expectations for how school learning should feel.

Experience-driven brands such as Disney, Amazon and Starbucks offer clues to the learning experience students will expect, a view for education leaders.

Where education will need to arrive as an end-point

Large brands, as cultural phenomena, provide valid clues for where education will need to arrive as an end-point, and not because it is an ideal, but because it will be an expectation driven by other consumer experience.

A digital collage featuring many blue tinted social media and app icons including Twitter YouTube Instagram LinkedIn Reddit and cloud services arranged in rows and columns with a sense of perspective depthNot familiar with the idea of the Age of Experience? With the rise of Amazon, Google, Apple, Facebook, and Microsoft battling for collections of devotees, big business has entered a level of branding and product that is self-evidently called “Experience.”

Disney is the high watermark brand of this concept. If you’ve been to Disneyland, you’ve had an experience. If you’ve joined Amazon Prime, you know that they will send you emails at midnight to see if you will rate one of the movies you just streamed off their site. Facebook sends those nifty anniversary videos to keep engagement at a high whine, capturing attention to capture everything else you do. Starbucks is a prime “experience brand” with all the theatre of making a cup of coffee individualized.

This is no different than the computer-tablet revolution, which happened first to shift consumer culture. As industry filed in behind it to offer more technical benefits, it delivered even greater social functionality, which in turn shifted culture again to expectations of things like same-day grocery order delivery and more, which in turn shifted industry, and so on.

Bringing the Age of Experience to Education

A black and white word cloud with prominent words social media open marketing search and digital surrounded by related terms like platform cloud news and networkEducation will need to continue to shift to provide personal value, as judged by the individual person. The only way to do this is to make it a self-determined and experiential thing, being self-determined through the vast possibilities that exist, while also taking care of students to reach minimal goals of reading, writing, mathematics, science, and social studies.

Attaining this experiential level within education will be above what is considered typical school “design” into best-of-breed brand. This is the difference between a local community college’s cache and the Ivy League schools’ already developed expectation of experience.

Attaining this through technology interface woven in with human interaction is a high art, so the Age of Experience is above design and into a more artistic rendering of the attainment of knowledge as a service.

It will have to be aesthetic, even fun.

Moving Toward True Individualization

A young girl sits at a desk in a classroom looking at a tablet with a slight smile She wears a blue shirt an orange watch and has a pencil and notebook nearby The background is softly out of focusSchools and districts will know they have reached the Age of Experience when they find themselves considering the depth of individualizations they can do. Right now, individualization, a.k.a. “personalization” by most teachers, is the art of mildly adapting the same whole group lesson so that the slower student gets remediation to catch up, or that fast-Johnny gets to go play more math games online, or other educational leisure activity, because he has already finished everything.

No, this is not true individualization and continues the inequity we have in schools nationwide.

The art of real-life activity, things that draw out collaboration and communication between students locally and with like-minded others globally, will be the customization that schools must achieve and then promote as their new era, marketable brand.

The structure of education upon arrival by any institution to this loosely-defined end-point is in question — no one can say what it will truly look like. There is no doubt, though, the function will have been modified. It may also be a disaggregated model. Already, Mathnasium has opened 750 retail stores to teach kids math. They have focused in on just math to create a quality business. They are selling more than math, though, they are selling the experience of success, typically in a bright and commercial-like space, with a high service mentality, and totally customized.

Since form typically follows function, we have some interesting years ahead for all teachers and administrators to adapt through before arriving in the Age of Experience.

  1. Chief Learning Officer – The Consumerization of Learning
  2. Consumer Think – Experience Requires Engagement – Are Companies Prepared?
  3. The Street – There’s Nothing Artificial About Amazon’s Intelligence on Consumers

More on Future of Education

  • CEO, The Learning Counsel

    LeiLani Cauthen is CEO of the Learning Counsel, and author of The Consumerization of Learning. She is well-versed in the digital learning object universe, software development, the adoption process, school curriculum and technology coverage models, and she is helping define this century’s real change in teaching and learning. Nearly every week, Cauthen is on the road meeting school superintendents and their staffs, sharing the Learning Counsel’s national research and helping to ease the burden of the digital transition in education.

    View all posts
Banner about closing the digital safety gap in school filtering, featuring Circuits and CoSN logos with a Read Now link to CoSN.org/cybersecurity

Join Thousands of Other Subscribers

This field is for validation purposes and should be left unchanged.

Participate in the COmmunity

Blue hero banner promoting a CoSN resource on screen time policies for district leaders, with a booklet image and the URL CoSN.org/screentimepolicy (From Screen Time Mandates to Purposeful Technology Policies and Guidance).
Share Your Voice on edCircuit

Use EdCircuit as a Resource

Would you like to use an EdCircuit article as a resource. We encourage you to link back directly to the url of the article and give EdCircuit or the Author credit.

MORE FROM EDCIRCUIT