Digital citizenship is the set of habits, knowledge and judgment that let a person take part in online life safely, responsibly and with respect for others: protecting personal information, treating people decently in messages and comments, judging whether a source can be trusted, respecting other people’s work and managing the time and attention that devices claim. ISTE, which publishes standards for students’ use of technology, puts the goal in one line: students “recognize the responsibilities and opportunities for positively contributing to their digital communities.” The subject has become harder to leave to chance. In a Pew Research Center survey of 1,458 U.S. teens conducted in September and October 2025, 97 percent said they use the internet daily, four in ten said they are online almost constantly, and 64 percent said they had used an AI chatbot (Pew, December 2025). For most districts it is also a legal obligation: since July 1, 2012, schools that receive federal E-rate discounts have had to certify that their internet safety policies “provide for educating minors about appropriate online behavior,” including on social networking sites and in chat rooms and cyberbullying awareness and response.
This guide to digital citizenship explains what digital citizenship is, how the three frameworks most American schools use describe it, how it differs from digital literacy and media literacy, what federal and state law require, what digital citizenship lessons look like at each grade band, and how schools handle the topics inside it: evaluating information and AI, privacy and digital footprints, cyberbullying, screen time and social media, phone policies, and deepfakes. It is written for district and school leaders, teachers, librarians and families. It covers K–12 education in the United States; workplace and higher education programs are outside its scope. Each section links to edCircuit’s more detailed coverage.
Updated October 2026.
In this guide
- The basics: What digital citizenship is · The three frameworks · Digital citizenship, digital literacy and media literacy · How students live online
- Law and policy: What CIPA and E-rate require · State laws
- Teaching it: Digital citizenship lessons by grade band · Evaluating information and AI · Privacy and digital footprints
- Harder questions: Cyberbullying · Screen time and social media: the evidence · Phone policies · AI and deepfakes
- People: Running a districtwide program · Working with families · Questions to ask
What is digital citizenship?
Digital citizenship is the responsible, safe and ethical use of technology, taught on purpose so that students learn to protect themselves, treat others well and contribute something worthwhile online. The word “citizenship” is deliberate. It frames students not as users to be protected from technology but as members of communities, from a class discussion board to a group chat to the wider internet, with rights in those communities and responsibilities toward the other people in them.
The definitions schools rely on share that framing while emphasizing different things. ISTE’s Standards for Students, in their 2024 edition, include a “Digital Citizen” standard and break it into four indicators: managing a digital footprint, interacting empathetically and inclusively online, safeguarding one’s own well-being, and protecting digital privacy (ISTE). Mike Ribble, an educator and author, describes it through nine elements that run from access and commerce to law and security (digitalcitizenship.net). Common Sense Education, a nonprofit that publishes a free K–12 curriculum, organizes it into six classroom topics, from healthy habits to information and media literacy (Common Sense Education). The next section compares the three.
Two points about the term are worth settling at the start. First, digital citizenship is broader than internet safety. Older programs often consisted of warnings about strangers and passwords; current frameworks also cover how students treat one another, how they judge information, how they use other people’s work and how they balance time online with the rest of life. Second, it is not a technology subject in the narrow sense. Most of what it asks of students, such as honesty, kindness, caution with strangers and respect for property, is what schools already teach about life offline, applied to spaces where an audience can be unlimited and a record can be permanent.
edCircuit has covered digital citizenship since 2015. For the case for starting early and for building it into everyday teaching, see:
- Why Students Need Digital Citizenship Earlier Than Ever
- Better Digital Citizenship Instruction: Tips for Inclusivity
- Developing Teacher Leaders with Digital Citizenship Academies
Which frameworks do schools use for digital citizenship?
Most American schools draw on one or more of three frameworks: ISTE’s Digital Citizen standard, Mike Ribble’s nine elements, and Common Sense Education’s curriculum topics. They overlap heavily, and a district does not have to choose one; many use ISTE’s standard to set expectations and Common Sense’s lessons to teach them.
ISTE Standards for Students, Standard 1.2, Digital Citizen. The four indicators in the current version are (ISTE):
- 1.2.a Digital Footprint: students manage their digital identity, understand the lasting impact of their online behaviors on themselves and others, and make safe, legal and ethical decisions in the digital world.
- 1.2.b Online Interactions: students demonstrate empathetic, inclusive interactions online and use technology to responsibly contribute to their communities.
- 1.2.c Safeguard Well-being: students safeguard their well-being by being intentional about what they do online and how much time they spend online.
- 1.2.d Digital Privacy: students take action to protect their digital privacy on devices and manage their personal data and security while online.
The well-being indicator is worth noting: it asks students to manage their own time online as part of being a good digital citizen, which places a question often treated as a matter for families inside the standard itself.
Ribble’s nine elements. Ribble’s site lists digital access, digital commerce, digital communication and collaboration, digital etiquette and empathy, digital fluency, digital wellness and welfare, digital law, digital rights and responsibility, and digital security (digitalcitizenship.net). He groups them under three principles, which he calls S3: safe (protect yourself and others), savvy (educate yourself and others) and social (respect yourself and others). Ribble’s list is wider than a classroom curriculum. Digital access, for example, concerns whether every student has devices and connectivity at all, which is a district’s responsibility rather than a student’s.
Common Sense Education’s six topics. Common Sense’s current Digital Literacy & Well-Being curriculum is organized around healthy habits, privacy and safety, digital footprint and identity, relationships and communication, cyberbullying and online harms, and information and media literacy (Common Sense Education). It replaces the organization’s older Digital Citizenship curriculum, which Common Sense says “will be archived in December 2026”; districts still using the older lessons should plan the change.
| ISTE Digital Citizen (1.2) | Ribble’s nine elements | Common Sense topics | |
|---|---|---|---|
| What it is | A student standard with four indicators | A conceptual framework for schools and families | A free K–12 lesson sequence |
| Footprint and identity | 1.2.a Digital Footprint | Digital rights and responsibility | Digital footprint and identity |
| How people treat each other | 1.2.b Online Interactions | Etiquette and empathy; communication and collaboration | Relationships and communication; cyberbullying and online harms |
| Well-being and time | 1.2.c Safeguard Well-being | Digital wellness and welfare | Healthy habits |
| Privacy and security | 1.2.d Digital Privacy | Digital security | Privacy and safety |
| Information and media | Not part of this standard | Digital fluency | Information and media literacy |
| Wider elements | — | Access, commerce, law | — |
The rows are a reading aid rather than an official crosswalk; none of the three organizations publishes this mapping. What the comparison shows is a common core: identity and footprint, conduct toward others, well-being, privacy and judgment about information. A district that teaches those five well, whatever names it uses, is teaching digital citizenship.
Digital citizenship, digital literacy and media literacy: what is the difference?
The three terms overlap and are often used interchangeably, but they describe different emphases: digital literacy is about skill with technology and information, media literacy is about understanding and judging messages, and digital citizenship is about conduct and responsibility. Working definitions from the organizations most associated with each:
- Digital literacy. The American Library Association’s Digital Literacy Task Force defines it as “the ability to use information and communication technologies to find, evaluate, create, and communicate information,” requiring both cognitive and technical skills.
- Media literacy. The National Association for Media Literacy Education (NAMLE) defines it as “the ability to access, analyze, evaluate, create, and act using all forms of communication.”
- Information literacy. New Jersey’s 2023 law, which requires it from kindergarten through grade 12, defines information literacy as a set of skills that lets a person recognize when information is needed and locate, evaluate and use it effectively, and says it includes digital, visual, media, textual and technological literacy (P.L.2022, c.138).
- Digital citizenship. ISTE’s standard, quoted above, centers on responsibility and contribution to digital communities.
A simple way to keep the terms apart:
| Digital literacy | Media literacy | Digital citizenship | |
|---|---|---|---|
| Central question | Can the student use digital tools to find, make and share information? | Can the student understand, question and create media messages? | Does the student act safely, responsibly and respectfully online? |
| Typical skills | Searching, using applications, managing files and accounts, communicating online | Identifying who made a message and why, recognizing techniques and bias, verifying claims | Protecting privacy, treating others well, respecting intellectual property, balancing time online |
| Who often teaches it | Classroom teachers, technology and library staff | Librarians and English, social studies and media teachers | Classroom teachers, counselors, librarians, advisory periods |
In practice the three are taught together, and state laws often fold one into another: California’s 2023 media literacy law describes media literacy as including digital citizenship (see State laws), and Common Sense’s curriculum includes information and media literacy as one of its six topics. What matters for a district is that someone owns each part. Skill with tools tends to be taught because assignments demand it; judgment about information and conduct toward others are easier to assume and leave untaught. edCircuit’s coverage of the librarian’s role and of literacy in an age of misinformation:
- Media Literacy in Schools and the Evolving Librarian Role
- Navigating Digital Literacy in the Age of Misinformation
- The Role of EdTech in Developing Media Literacy and Understanding in Students
How much time do students spend online?
Most teenagers are online every day and many almost all the time, so digital citizenship describes conditions students already live in rather than ones they will meet later. The main national measures:
- Daily and constant use. In Pew’s survey of 1,458 teens ages 13 to 17, conducted from September 25 to October 9, 2025, 97 percent said they use the internet daily and four in ten said they are online almost constantly. Roughly nine in ten reported ever using YouTube, about six in ten or more said they use TikTok and Instagram, and 55 percent said they use Snapchat (Pew, December 2025).
- AI chatbots. In the same survey, 64 percent of teens said they had ever used an AI chatbot, and about three in ten said they use one every day.
- Frequent social media use. In the Centers for Disease Control and Prevention’s 2023 Youth Risk Behavior Survey, 77 percent of high school students reported using social media at least several times a day (CDC, MMWR, October 2024).
The figures describe teenagers, but younger children are online too. Neither Pew’s teen survey nor the CDC’s high school survey measures elementary students, which is one reason the frameworks and curricula described in this guide begin in kindergarten. For how early habits form and why edCircuit’s writers argue for starting before students have their own accounts, see Why Students Need Digital Citizenship Earlier Than Ever and Digital Footprint: Why Schools Must Teach It Now.
What does federal law require? CIPA and E-rate
Federal law requires schools that receive E-rate discounts on internet access to educate students about appropriate online behavior, including cyberbullying awareness and response, as part of an internet safety policy. The requirement comes from the Children’s Internet Protection Act (CIPA) and the Federal Communications Commission’s rules that carry it out. Under those rules, as summarized by the Universal Service Administrative Company (USAC), which runs E-rate, schools and libraries must (USAC):
- Use a technology protection measure, a filter that blocks visual depictions that are obscene, child pornography or, for minors, harmful to minors. The rules define a minor as anyone under 17 (47 CFR 54.520).
- Adopt and enforce an internet safety policy that addresses minors’ access to inappropriate matter; their safety and security in email, chat rooms and other direct electronic communication; unauthorized access, including hacking, and other unlawful activity by minors online; unauthorized disclosure, use and dissemination of minors’ personal information; and measures to restrict access to harmful materials.
- Monitor minors’ online activities. For schools, the policy “must also include monitoring the online activities of minors.”
- Educate minors. Beginning July 1, 2012, schools’ internet safety policies must provide for educating minors about appropriate online behavior, including interacting with other individuals on social networking websites and in chat rooms, and cyberbullying awareness and response. Congress added the requirement in Section 215 of the Protecting Children in the 21st Century Act, part of a law enacted on October 10, 2008 (Public Law 110-385).
- Hold a public meeting. The school board or other authority must give reasonable public notice and hold at least one public hearing or meeting on the proposed policy, and keep records of both. USAC says documents must be kept for at least 10 years after the end of the relevant funding year.
The law sets a floor, not a curriculum. It does not say how many lessons a school must teach, at which grades, or with what materials, and a filter and a monitoring system do not by themselves meet the education requirement. Districts that want to show compliance usually point to a board-approved policy that names the instruction, a scope and sequence that shows where it is taught, and records of the public meeting. The requirement also explains why many districts already teach some digital citizenship without calling it that: the E-rate certification has asked for it every funding year since 2012. For the wider picture of E-rate funding and its recent changes, see edCircuit’s Educational Technology Guide.
Which states require digital citizenship or media literacy instruction?
A growing number of states require some form of media literacy, information literacy, internet safety or social media instruction, and the requirements vary widely in scope and enforcement. Media Literacy Now, which tracks the legislation, reported in January 2026 that more than half of states had taken legislative action, documented new or expanded media literacy-related laws or resolutions in 11 states since January 2024, and found that teacher training, curriculum guidance and funding had not kept pace with the new mandates in many states (Media Literacy Now, January 15, 2026). Examples from statutes and official sources:
| State | What the law requires | Source |
|---|---|---|
| Illinois | Beginning in 2022–23, every public high school must include a unit on media literacy covering accessing information, analyzing and evaluating media messages, creating media, reflecting on media consumption, and social responsibility and civics. The section was renumbered as 105 ILCS 5/27-415 in 2025, and its current text states that it is repealed on July 1, 2027. | Illinois General Assembly |
| New Jersey | Approved January 4, 2023: the State Board must adopt K–12 standards in information literacy covering seven areas, including the research process, primary and secondary sources, the difference between facts, points of view and opinions, and the ethical production of information; every district must teach it in grades K–12, involving the school library media specialist where possible. | P.L.2022, c.138 |
| California | AB 873, signed October 13, 2023, directs the state’s Instructional Quality Commission to incorporate media literacy, which the author’s office describes as including digital citizenship, into the English language arts/English language development, science, mathematics and history-social science frameworks when they are next revised. | Office of Assemblymember Marc Berman |
| Florida | Health education includes internet safety, and for grades 6–12 the social, emotional and physical effects of social media, including the permanency of sharing materials online, how to identify cyberbullying, predatory behavior and human trafficking on the internet, and how to report suspicious behavior. | Fla. Stat. 1003.42(2)(o) |
| Virginia | Each school division’s acceptable use policy must include internet safety instruction integrated into the instructional program; under the current text, last amended in 2026, it must address online scams, misinformation and content generated by artificial intelligence, with guidelines from the Superintendent of Public Instruction. | Va. Code 22.1-70.2 |
Three patterns stand out. First, the requirements differ in where they sit: a stand-alone unit in Illinois, standards in New Jersey, curriculum frameworks in California, health education in Florida and the acceptable use policy in Virginia. Second, recent laws increasingly name artificial intelligence and social media rather than only “internet safety.” Third, few of them come with money or training, which Media Literacy Now identifies as the main gap. District leaders should read their own state’s statute and education department guidance directly; the summaries here are limited to the laws this guide examined and do not cover every state.
What should digital citizenship lessons cover at each grade?
Digital citizenship lessons work best as short, regular lessons that start in kindergarten and grow more complex each year, rather than a single assembly or a unit in one grade. Common Sense’s curriculum, for example, offers more than 170 free K–12 lessons that run about 20 minutes in grades K–8 and about 40 minutes in grades 9–12 (Common Sense Education), which makes them easy to fit into advisory, library or class time. Typical content by grade band, with examples of current Common Sense lessons:
- Kindergarten to grade 2. What media is; keeping some information private; telling a trusted adult when something online feels wrong; being kind in messages; and the difference between real and make-believe. Common Sense lessons at this level include What Is Media? and Fact or Fiction? in kindergarten and That’s Private! and Dealing with Online Meanness in grade 2 (Common Sense Education). Lessons at this age work best with movement, talk and drawing rather than screens; see edCircuit’s Better Digital Citizenship Instruction.
- Grades 3 to 5. Privacy settings and what not to share; finding the source of a claim; how images can be edited; giving credit for other people’s work; and handling conflict in games and group chats. Examples include Privacy Doors, Finding the Source, Perfectly Altered (grade 3) and Remix Responsibly (grade 5).
- Middle school. Personally identifiable information; giving credit and fair use, including for AI-generated material; how algorithms decide what a student sees; cyberbullying and bystander roles; and consent before recording or sharing images of others. Examples include PII: Should I Share?, Giving Credit (grade 6), AI Chatbots & Friendship and Deepfakes & Consent (grade 8). Middle school is often when students receive their first phones and accounts; see Social Media Education in Middle School.
- High school. Managing a public record on purpose; evaluating sources by checking what the rest of the web says about them; legal consequences of harassment and sharing intimate images; civic discourse and misinformation; and the responsible use of AI in schoolwork. Illinois’ media literacy unit, described above, gives one detailed list of high school topics. See Social Media Education in High School Today and Helping High School Students Navigate AI and Media Literacy.
Several choices matter more than the particular lesson set. Lessons should recur every year, so that a topic met in grade 3 is revisited with more depth in grade 7. They should use discussion of realistic dilemmas, a format Common Sense’s lessons use often, rather than lists of rules. They should connect to subject teaching: a history class evaluating a viral claim, an English class discussing tone in a message, a science class checking a statistic. And they should reach students who are often left out; edCircuit contributors have noted that younger students and students with disabilities are not always included in digital citizenship instruction. Common Sense also runs an annual Digital Citizenship Week, which in 2026 falls on October 19–23; many districts use it to launch or refresh their program, but a week of activity does not replace a sequence across the year.
Digital citizenship lessons also overlap with cybersecurity. Recognizing phishing, using strong passphrases and turning on multi-factor authentication protect a student’s own accounts and the school’s systems; see How Schools Can Teach Cybersecurity During Cybersecurity Awareness Month.
How can students learn to evaluate information and AI?
Students learn to evaluate information best when they are taught to check what other sources say about a website or claim, a practice researchers call lateral reading, rather than relying on checklists applied to a single page. The evidence for that conclusion comes mainly from researchers of the Stanford History Education Group, whose Civic Online Reasoning materials are now published by the Digital Inquiry Group.
- The problem. Between June 2018 and May 2019, the group gave six online reasoning tasks to 3,446 high school students in 16 districts in 14 states, a sample matched to the demographic profile of U.S. high school students. Fifty-two percent said a grainy video purporting to show ballot stuffing in 2016 U.S. primaries, actually filmed in Russia, was “strong evidence” of voter fraud, and more than 96 percent did not consider that a climate website’s ties to the fossil fuel industry might affect its credibility. The researchers concluded that “checklist” approaches, which focus students’ attention on a single site, can mislead them (Stanford, November 2019).
- A response that worked. In a later district-wide study in an urban school district, published in the Journal of Educational Psychology in 2022, students taught lateral reading through the group’s Civic Online Reasoning lessons grew significantly in their ability to judge the credibility of digital content compared with students in comparison classrooms (Digital Inquiry Group).
Artificial intelligence adds new layers to the same skills. A chatbot can produce a fluent answer that is wrong or cites a source that does not exist, and image and video generators make fabricated evidence easy to produce. Students need to know that a confident tone is not evidence, to check claims from AI tools against reliable sources, and to understand when and how their school allows AI in assignments. Current curricula have begun to fold AI into existing topics rather than treating it separately: Common Sense marks AI literacy activities in lessons from kindergarten through grade 8, including Is It Fair Use? AI Edition in grade 6 and AI Algorithms: How Well Do They Know You? in grade 8 (Common Sense Education). edCircuit covers AI and students in depth:
- Helping High School Students Navigate AI and Media Literacy
- Exploring the Role of Ethical AI and Social Media in Shaping Student Identity
- AI for Students: A Parent’s Guide by Age
Privacy and digital footprints: what students need to know
Students need to know what information they and others put online, who can see it and collect it, and how to limit what they share; ISTE’s standard asks them both to manage their digital footprint and to “take action to protect their digital privacy” on devices. Teaching privacy has two halves. One is the active footprint, what students post, share and comment on. The other is the passive footprint, the data apps, games and websites collect in the background, which students rarely see and cannot fully control.
Schools are part of the second half. The online services students use for schoolwork collect data too, and federal rules give schools a role in deciding what is collected. The Children’s Online Privacy Protection Act (COPPA) was designed to protect children under 13, and the Federal Trade Commission’s guidance says a school may act as the parent’s agent and consent to an operator collecting students’ information, but only in the educational context, for the school’s use and benefit and not for the operator’s own commercial purposes (FTC, COPPA FAQ). CIPA’s internet safety policy must also address the unauthorized disclosure of minors’ personal information. A district that teaches students to read an app’s permissions should apply the same scrutiny to the apps it adopts; edCircuit’s Educational Technology Guide covers student data privacy and vendor vetting.
For the footprint itself, including the difference between active and passive footprints, what a positive footprint looks like, and lesson ideas by grade, see edCircuit’s Digital Footprint: Why Schools Must Teach It Now. One caution applies to the common high school exercise of students searching their own names: it should be private and about the student only, because some students will find material posted about them by others, and a counselor should know the exercise is happening.
What is cyberbullying, and what is the school’s role?
Cyberbullying is bullying carried out through phones, computers and online platforms: name-calling, rumors, threats, exclusion from group chats, impersonation, and sharing images or messages meant to humiliate. It differs from other bullying in that it can reach a student at any hour, spread to a large audience quickly and leave a record that is hard to remove. Two national surveys give the main measures:
- CDC Youth Risk Behavior Survey, 2023. Sixteen percent of high school students reported being electronically bullied, including through texting, Instagram, Facebook or other social media, in the past year; 19 percent reported being bullied on school property. Female students (21 percent) were more likely than male students (12 percent) to be electronically bullied, and LGBTQ+ students (25 percent) more likely than cisgender and heterosexual students (13 percent). The overall rate has stayed between 15 and 16 percent in every survey since 2013 (CDC, YRBS Data Summary & Trends Report).
- Pew Research Center, 2022. In a survey of 1,316 teens ages 13 to 17 conducted in April and May 2022, 46 percent said they had experienced at least one of six cyberbullying behaviors. The most common were offensive name-calling (32 percent) and false rumors (22 percent); 17 percent had been sent explicit images they did not ask for, and 7 percent had had explicit images of themselves shared without consent. Asked how well different groups address online harassment, 66 percent rated parents good or excellent, compared with 40 percent for teachers and about a quarter for social media companies (Pew, December 2022).
The two figures differ because they measure different things. The CDC asks a single question about being bullied; Pew asks about six specific behaviors, some of which, such as receiving unsolicited explicit images, a student might not call bullying. Both show that cyberbullying affects a substantial minority of students and falls unevenly on girls and LGBTQ+ students.
Schools have three roles. The first is teaching, which CIPA requires for E-rate schools: what cyberbullying looks like, why forwarding or “liking” a cruel post adds to the harm, how to save evidence and how to report. Lessons that focus on bystanders matter, because a student who declines to forward a post or tells an adult can interrupt the harm. The second is response: a clear reporting path, a process for investigating incidents that start off campus but disrupt school, and support for the student who was targeted, not only discipline for the one responsible. The third is prevention through school climate; in its 2024 analysis of the YRBS, the CDC pointed schools to programs that address bullying and suicide prevention and to approaches that strengthen students’ connections to caring adults and peers (CDC, MMWR, October 2024). Leaders should also read their own state’s anti-bullying statute, if it has one, for what it says about electronic and off-campus conduct. edCircuit’s coverage of new forms of cyberbullying:
- AI and Bullying in Schools: What K–12 Leaders Must Know
- Deepfakes in Schools: The New Cyberbullying Crisis
- Social Media Education in High School Today
Screen time and social media: what does the evidence show?
The evidence links heavy social media use with worse mental health among adolescents, but most studies cannot show that social media causes the harm, and expert bodies have read the same research differently. A fair summary of the main sources:
- Associations with harm. In the CDC’s analysis of the 2023 YRBS, high school students who used social media at least several times a day were more likely than less frequent users to report being electronically bullied (adjusted prevalence ratio 1.54), persistent feelings of sadness or hopelessness (1.35), and having seriously considered suicide (1.21). The authors noted that because the survey is cross-sectional, it cannot establish causality or direction (CDC, MMWR, October 2024).
- Limits of the evidence. A December 2023 report from the National Academies of Sciences, Engineering, and Medicine concluded that “there is not enough evidence to say that social media causes changes in adolescent health at the population level.” The committee also found that social media can help young people stay connected and that adolescents who are grieving, seriously ill, struggling with mental health or LGBTQ+ may find support online that they lack offline.
- Where the two meet. The National Academies’ committee recommended that the Department of Education promote digital media literacy, that state education boards set curriculum standards for it, and that teacher preparation and professional development cover it. Both readings of the evidence, in other words, point schools toward teaching students how to use social media well.
For schools, the practical conclusion is that the debate over causation need not be settled before acting. Teaching students to notice how they feel after time online, to manage notifications and sleep, to recognize design features meant to keep them scrolling and to step away from harmful content is supported whichever reading proves right. That is the aim of ISTE’s well-being indicator and of the healthy habits topic in Common Sense’s curriculum. Questions about how much screen time is appropriate, at school and at home, are covered in edCircuit’s dedicated articles:
- How Much Screen Time Is Too Much?
- Screen Time in Elementary Schools: Finding Balance
- Social Media and Screen Addiction: A Growing Threat to Youth Mental Health
Do school phone bans help?
Restricting phones during the school day can reduce distraction and may help lower-achieving students, but the best available studies have not found that bans by themselves improve students’ mental health. Two studies from England, often cited on opposite sides:
- Test scores. Louis-Philippe Beland and Richard Murphy surveyed schools in four English cities about their phone policies and combined the answers with administrative data on students’ results in high-stakes exams. After schools banned phones, student test scores rose by 6.41 percent of a standard deviation, a modest effect; students in the lowest quarter of prior achievement gained 14.23 percent of a standard deviation, while the top quarter was unaffected, and the authors found no significant gains where bans were not widely followed (Centre for Economic Performance, May 2015).
- Mental well-being. In the SMART Schools study, a cross-sectional comparison of 1,227 students ages 12 to 15 in 20 English secondary schools with restrictive phone policies and 10 with permissive ones, students at restrictive schools used their phones less during the school day, but there was no evidence of a difference in mental well-being between the two groups (University of Birmingham; Lancet Regional Health – Europe, February 2025).
Neither study is a randomized trial, and both come from England; a district should treat them as evidence about what a phone policy can reasonably be expected to do, not as proof of what it will do locally. A phone policy and digital citizenship instruction answer different questions. A policy changes where and when devices are used during the school day; instruction prepares students for the many hours they spend online outside it. edCircuit has covered the policies and their evidence:
How do AI and deepfakes change digital citizenship?
Generative AI makes it easy for anyone, including students, to produce realistic fake images, audio and video of real people, which turns old lessons about consent, honesty and harassment into urgent ones. One of the most harmful uses is the creation of sexually explicit fake images of real people, and federal law now addresses it. The TAKE IT DOWN Act, signed May 19, 2025, makes it a federal crime to knowingly publish nonconsensual intimate images of an identifiable person, including “digital forgeries” created with AI or other software, with provisions specific to minors, defined as anyone under 18. It also requires covered online platforms to set up a notice-and-removal process within one year of enactment and, once they receive a valid request, to remove the image within 48 hours (Public Law 119-12).
For schools, AI changes digital citizenship in four ways:
- Consent extends to likeness. Students need to learn that making or sharing a fake image of a real person can be harassment and, in some cases, a crime, even if it was meant as a joke. Common Sense’s grade 8 lesson Deepfakes & Consent is one example of teaching it directly.
- Verification gets harder. “Seeing is believing” no longer holds, which raises the importance of the lateral reading and source-checking skills described above.
- AI becomes a relationship as well as a tool. With about three in ten teens using chatbots daily, curricula have begun asking students what it means to confide in or rely on an AI system.
- Response plans are needed before an incident. A school that discovers a deepfake of a student needs to know in advance who investigates, how evidence is preserved without being spread further, how the targeted student is supported, how families and possibly law enforcement are involved, and how removal requests are made.
edCircuit covers each part of that work:
- AI Deepfake Response Plans for School Districts
- AI Deepfakes: The New School Safety Threat
- Deepfakes in Schools: The New Cyberbullying Crisis
- AI in Education: A Guide for Schools and Colleges
How should a district run a digital citizenship program?
A district digital citizenship program works when it has a named owner, a scope and sequence across grades, time in the schedule, trained teachers and a link to the policies that govern technology use. The responsibilities usually fall like this:
- School board and superintendent: adopt the CIPA internet safety policy after a public meeting, approve the acceptable use policy, and treat digital citizenship as part of the curriculum rather than a technology department add-on.
- Curriculum and instruction leaders: choose or build a K–12 scope and sequence, align it with state requirements and any adopted standards such as ISTE’s, and decide where lessons live: advisory, library, health, English, social studies or a combination.
- Technology directors: run filtering and monitoring, vet the privacy practices of the apps the district adopts, and make sure security lessons match the district’s actual systems, such as how students report a suspicious email.
- School librarians: lead information and media literacy, often co-teaching with classroom teachers; New Jersey’s law asks that school library media specialists be included in developing information literacy curriculum wherever possible.
- Counselors and student support staff: handle cyberbullying and deepfake incidents, support targeted students, and help shape lessons on well-being.
- Teachers: teach the lessons, model the habits in their own use of technology, and connect the topics to their subjects.
Training is the most common gap. Media Literacy Now’s 2026 report found that training and funding had not kept pace with state mandates, and the National Academies recommended that teacher preparation and professional development include digital media literacy. One district’s approach is described in edCircuit’s Developing Teacher Leaders with Digital Citizenship Academies, an account from California’s Alisal Union School District: one-time trainings were poorly attended, so the district gave teachers paid planning time across several sessions and built a group of teacher leaders instead. For making instruction reach young students and students with disabilities, see Better Digital Citizenship Instruction: Tips for Inclusivity.
Districts should also decide how they will know whether the program works. Practical indicators include whether every grade received its planned lessons, what students can do on short tasks such as evaluating a website or identifying a phishing message, trends in reported cyberbullying incidents, and what students, teachers and families say in climate surveys.
How can schools work with families on digital citizenship?
Families shape students’ online habits more than any lesson can, so schools do best when they tell parents what is being taught, give them simple tools for the same conversations at home, and explain their own technology decisions. Teens also rate their parents’ efforts more highly than schools’: in Pew’s 2022 survey, two-thirds of teens said parents were doing a good or excellent job addressing online harassment, compared with 40 percent for teachers.
Practical steps:
- Share the lessons. Tell families which topics each grade covers and when, so they can follow up at home.
- Explain the school’s own technology use. Parents who limit screens at home may see a school-issued device as a contradiction. Saying what devices and AI tools are used for, and where the limits are, prevents that gap from becoming distrust; see The Parent-School Divide on Screen Time and AI.
- Offer a reporting path. Families should know how to report cyberbullying or a fake image to the school, and what the school will and will not be able to do about conduct that happens off campus.
- Be clear about monitoring and data. CIPA requires schools to monitor minors’ online activity on school networks, and the school decides which apps collect student data. Telling families what is monitored and collected, and why, answers questions before they become complaints.
- Use the moments that come up. A first phone, a new app, a news story about a deepfake: these are natural openings for the conversations lessons are trying to start.
For parents, the most useful questions are often the simplest: what is my child learning about being online this year, how can I reinforce it, and whom do I contact when something goes wrong? edCircuit’s AI for Students: A Parent’s Guide by Age and How Much Screen Time Is Too Much? are written with families in mind.
Questions to ask about digital citizenship in your schools
For school and district leaders
- Does our CIPA internet safety policy name the instruction we provide on appropriate online behavior and cyberbullying, and can we show where it is taught at each grade?
- What does our state require on media literacy, information literacy, internet safety or social media instruction, and when did we last check?
- Who owns digital citizenship in the district, and does every grade have a planned sequence of lessons rather than a single assembly?
- If we use Common Sense’s older Digital Citizenship curriculum, have we planned the move before it is archived in December 2026?
- How do our lessons address AI chatbots, AI-generated images and deepfakes, and do we have a written response plan for a deepfake incident?
- Do the privacy practices of the apps we adopt match what we teach students about protecting their data?
- What training do teachers, librarians and counselors receive, and how will we know in a year whether students can do what the lessons aim for?
For teachers and librarians
- Which digital citizenship topics are my students supposed to learn this year, and who else is teaching them?
- Do my lessons ask students to discuss realistic dilemmas and practice skills, or only to hear rules?
- When students research, do I teach them to check what other sources say about a site rather than judging it by its appearance?
- Have I explained clearly when and how students may use AI in my class, and how they should credit it?
- Do I know the reporting path when a student tells me about cyberbullying or a fake image?
- Does a self-search or sharing exercise put any student at risk, and does the counselor know about it?
- Am I modeling the habits I teach: crediting sources, asking before posting images of students, and protecting their information?
Citizenship, online and off
Digital citizenship asks schools to teach what they have always taught about living with other people, applied to places where an audience can be unlimited, a record can be permanent and a convincing fake can be made in minutes. Federal law has required some of this instruction from E-rate schools since 2012, and states are adding requirements faster than they are funding them. The research on social media and phones remains contested, but it points in a consistent practical direction: students do better when they are taught to judge information, protect their privacy, treat others well and manage their own time online, and when the adults around them, at school and at home, are working from the same plan.
Related reading
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